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Under The Sea

In order to display my lobster trap game ready asset, I built an underwater scene utilising light functions, post process materials, mesh particle emitters and foliage with wind displacement.

HQ Render of the Scene

HQ Render of the Scene

In engine Gif to show the scene's motion

Bubble material Breakdown

Bubble material Breakdown

Bubble particle emitter Breakdown

Bubble particle emitter Breakdown

Caustics material breakdown

Caustics material breakdown

How to apply the caustics material

How to apply the caustics material

Water ripple post process effect material breakdwon

Water ripple post process effect material breakdwon

Foliage wobble material breakdown

Foliage wobble material breakdown